COMPOSE
Overview
Compose
section is where you, as a reader, have the chance to take on the
story on your own terms, both as screenwriter and editor. That is,
using the same scene elements as seen in Read section, you can recompose,
rearrange and recreate the original story in whatever fashion you
desire. Further more, you can create your own story assets and sound
tracks to be used in conjunction with the composition of the original
story or even build a story 100% of your own from scratch.
The Compose
section is comprised of 3 interface components that operate in 2 editing
modes. The 3 interface components are: the Asset
bin (on the left of screen), the Preview/Compose
window (on the right of screen), and the Timeline
strip (on the bottom of screen). The 2 editing modes are
"Timeline Editing" (TE) mode and "Scene Composition"
(SC) mode.
Conceptually,
there are 2 types of editing in Compose section. One is 'timeline'
related called "Timeline Editing" (TE) and the other is
'scene' related called "Scene Composition" (SC). In each
mode we deal with different sets of editing assets: Timeline
Assets and Scene
Assets for 'timeline editing' and 'scene composition' respectively.
Both assets are stored in the same "Asset Bin" but are contextually
presented depending on the mode it's currently serving. The 'Timeline
Assets' comprise of movie clips and music of various kinds. The 'scene
assets' comprise of compositional 'objects' (elements) of various
natures.
The basic
'Compose' operation is straightforward: You drag thumbnails (of movie
clips) from the Asset bin into Timeline strip to arrange them in the
order and the length you desire (Timeline Editing). From Timeline
strip you double click a scene to access the Compose stage where you
can further customize your scene with user definable elements such
as dialog balloon, animation, props, and sound effects (Scene Composition).
Lastly, you select a sound track for your movie. And voila, your masterpiece
is done and ready for screening!