1.
You can use any of the following file formats to prepare your artwork,
animation or movie in any way you want:
Static
image formats: JPEG, GIF, PNG, BMP, PCT, TIFF, PSD (Photoshop)
and TGA.
Movie
formats: SWF (Flash), QuickTime, AVI, and MPEG.
Note:
While SWF is defined here as a "movie" format, you can
always use it to play a static image (taking advantage of its
ability to publish vector graphics). Just make sure the "movie"
contained of at least 12 frames in its timeline.
2.
We recommend the dimension of your clip to be the same as Comixware's
default screen size: 468px (width) by 187px (height). But you may
use any resolution or screen ratio you want. Comixware will match
the height of your movie to the default screen height while maintaining
the aspect ratio of your picture. For example, if your movie is
of the typical 3 x 4 screen ratio, the picture will fill up the
middle section of the screen leaving the 2 sides blank with black
matte.
3.
If your movie is of SWF format and there is soundtrack in it, have
the sound track started from frame 2 or anywhere after. Also note
that your SWF movie should be of at least 12 frames long, even if
it contains just a still picture. You can always shorten or extend
the clip with Scene
Length control in SC mode.
4. Locate the directory
where you installed your Comixware (on a PC the path to this directory
is usually C:\Program Files\Comixware). In it, find a sub-folder
called "backgrounds" inside of "user" folder.
Place your media file(s) in there. The next time you launch Comixware,
voila, thumbnail(s) of your clip(s) will appear in user BG bin (tag
5) and ready for access.
Note:
Comixware creates user thumbnail for you on-the-fly, dynamically
drawing picture from the first frame of your user BG. Pretty cool,
heh?
5.
There is a sample Flash user BG file come with your Comixware package.
Look for an empty Flash source file named "sampleBG.fla"
in your "backgrounds" folder. Use it as template for creating
your own SWF BG files.
6.
The way to use your own assets is exactly the same as using Comixware's
supplied assets. You simply drag and drop your clips into timeline
for editing and composition.
7.
A word of caution, depending on your system, clips with fat soundtracks
and/or heavy graphics could impair your Comixware performance. Please
also note that the performance of movie media (MPEG file in particular)
is greatly influenced by individual system's software and hardware
(processor and video board, etc.) configuration. The same media
files may behave very differently on different systems. We generally
recommend converting your MPEG files to QuickTime or AVI format
for better performance in Comixware.